![]() We go back to the arcade in 1986 and relive fond memories of playing OutRun in the arcades, discuss our conversions and that awesome Outrun audio cassette. It’s the Arcade Perfect Podcast Ep 61 and Daz and Taggsta are joined by Chris White (OutRun Cannonball creator) to discuss one of SEGA’s most loved games OutRun! You can also check us out on Facebook here >Īlso check out Daz’s other Podcasts - This and That Gaming Podcast with Daz, Mark and Dave here > Thanks to Aaron for joining us on the last episode of the year. We also find out which present has the golden turd in it! ![]() We discuss this hardly talked about Arcade game and it’s conversions, eat mince pies and drink Brandy. Nothing quite says Ho,Ho,Ho like a Silver mecha dragon shooter right? It’s the Arcade Perfect Podcast Ep 62 and Daz and Taggsta are joined by Aaron Clement for their Christmas episode and feature game Saint Dragon. Intro track - Shinobi Stage 1 - Special thanks to Richard Douglas. You can also check us out on Social Media here >Īlso check out This and That Gaming Postcast with Daz and Mark here > Thanks to Mats at Gears of Games for joining us once again, you sir are top man!Ī very big thank you to Garry Arnott for making up our episode avatars. We flush it out so the listeners never have to play it! Some really stinky versions here, but one really shined like the Golden Turd should. The guys faced lots of Tigers in this episode, black ones with a black background □. I think he would be very impressed.It’s episode 63 of the Arcade Perfect Podcast and it’s time for Daz and Taggster to catch up with Mats from Gears of Games to test out all of the conversions of Capcom’s Black Tiger. I would love to hear what Yu Suzuki would make of Cannonball. Fan’s and contributors to Chris White ‘Reassembler’ site are still giving support, suggestions and coding for Cannonball to run on other operating systems. OutRun has been given a new lease of life and I don’t think this is the end of the project. It’s great to see the start of OutRun look so different.Ĭheck out the images of what OutRun looks like starting at stages 2 – 15. Who would of ever thought that Coconut Beach would not be your starting stage. Time trial is a great new feature that adds a new look and challenge to the original OutRun. Play Game, Time Trial, Settings, About and Exit. Once loading up ‘ Cannonball‘ you will be greeted with the main options This is truly the best OutRun experience you can have. You thought the Japanese Saturn version of OutRun including ‘Arrange mode’ music tracks and ‘Smooth mode’ at 60Hz was the best version? ![]() This has all been neatly put together as an easy to use and navigate front end. ( things that may only be recognized by true OutRun fans) Chris has created his own additional optional extras like Time Trial, WideScreen and 60 fps mode. Not only has Chris decoded the OutRun program and understood everything there is to know within the code he’s taken it to the next level and spent several years re-writing programming mistakes and inconsistencies made by the original OutRun team. Through Chris’s long term commitment and passion for OutRun he has uncovered things that may never of been known about the game, things that have been hidden for 27 years which is astounding. Its now 2013, I thought that in 27 years I had seen everything the original OutRun had to offer.įor the last three and a half years Chris White the owner of Reassembler has been decoding and uncovering amazing unknown things about the game and it’s programming secrets. That made me 12 years old when OutRun hit our Arcades, it was the center piece attraction at every main arcade in the U.K. ![]() 27 years ago AM2 released OutRun to the arcades.A game designed by the now legendary Yu Suzuki. ![]()
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